This is a skills list of Bard in silkroad. To make it easier for a new bard, just take all the maxed ones.
Skills Not To Max
Mana Wind: Can be use for emergency. Good at early lvl when your mp cycle is not good enough. It will aggro mobs to you. When you are higher lvl(Silk Road Gold powerleveling, Silk Road Gold), you will find it not that important and the high lvl skill called Mana Breeze will replace it and it doesn't need Mana Wind to be maxed. Little advice from me, a good Bard is a Bard that got totally ignored by mobs. Just keep your Noise skill up and use only Mana Cycle.
Rave Melody: Dont need it because I'm pure Int and I have a high max Mana. But, for a str Bard, this skill will be usefull since you have low max Mana. Should be use in emergency time only.
Discord Wave: It is not always do what the description does. It will mostly do the opposite. Instead of decreasing aggro, it increases it. This skill is useful to get botters killed and I don't need it max to increase aggro on the target.
Mana Switch: This skill will absorb 50% of the damage made by the target. Dont get your hopes high because there is a limit. For example, Mana Switch lvl 7(SRO powerleveling, SRO Gold), the max MP you can absorb is only 742. And it costs 1112 MP to cast. Sure it will continue for 20 seconds, but my Mana Cycle is enough to max my MP. I did lvl up the skill before but I soon realized it is not worth to max and I dont use the skill anymore.
Holding Clamor: Useless because you will get Patter Clamor later without having this Silk Road Gold.
Temptation: If you like to watch mobs fighting each other for 30 seconds, then max it. I dont. It's fun for the first time, but worthless after that.
Skills That Need To Be Maxed
Horror Chord, Weird Chord and Booming Wave: At this particular time in Venus. I am the only Bard that have all these skills maxed. People will think, "Bard attacks is useless and low". I dont think so. Many people have seen me PVP in groups where I used all these 3 skills. And I can safely say it is deadly. Horror Chord (single target) and Weird Chord (3 target) cooldown time is only 3 seconds. It is among the fastest casting and cooldown skill in the game. I am known as the ultimate KSer in group pvp, guild war, fortress war because of these skills. I hit faster than anyone else. And if the wizard cant 1-shot a target, I will finish them off. Practice these skills and you will find it usefull. One more thing, Booming Wave is among tshe best/huge looking skill in the game.
Patter Clamor: Aoe bind skill. Most people will not get it but since there is no pre-requisite skill to max to get this skill, I would suggest you to get it. Use it when you are running from a target or to stop a running target. Useful in group pvp.
The passives: Get them all. I hate to see Bard without max passives and their tambour / dance is down seconds after they got hit once. Max it to stop interrupting the party. And to have the extra range is good so you dont need to be so close and still keep tambour / dance up.
Cure Melody: It doesn't appear to be good at first. With relatively slow cooldown time and only on 1 target. I didn't include this skill for my farming calculation. But at lvl 90, this skill will get an upgrade called Cure Music and it will randomly cured one of bad status from weakening, limitation, curse line for all the party members.
EDIT : This skill is not needed for Cure Music skill. So, dont max it if you dont have enough SP. It is still usefull when you are out of pills in war.
Tuning Noise / Tuning Sound: This is a low absolute damage output skill. I didn't add this before but as time goes by I have learn that absolute damage is very important. I got it maxed now both Tuning Noise and Tuning Sound. The max damage from Tuning Sound is at 2661 and it will absorb 100% Mana depending on the damage. Since the damage is fixed, I will get 2661 Mana when I hit a target. But it is also depend on the target's HP. If the target have lower HP then the damage made, I will only get Mana at the same amount of the target's HP. Why absolute damage is important? When a target is fully buffed for instance with bless, screen, fence quota and so on, you will be making the exact damage of 2661 regardless the massive buffs that the target have. And Tuning Noise is a fast cast skill and the cooldown is only 3 seconds. I have seen wizards made less than 1k damage with Meteor on a fully buffed target, where absolute damage skill will hit as much as the description says.
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